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07-848 2005

Enscape Envision, User Interface

Details tab

Use the Details tab in Enscape Envision to view and change settings for selected scene elements.

On this page
  1. Overview
  2. Edit objects created in Advanced Mode
  3. Selection details
  4. Transformation
  5. Pivot point adjustments
  6. Align objects
  7. Distribute objects
  8. Cosmos assets library
  9. Anima Crowds details
  10. Anima Traffic details
  11. Camera details
  12. Lights details
  13. Material editor
  14. Texture details
  15. Objects details
  16. Scatter details
  17. Path details
  18. Scene details
  19. Sensor details
  20. Live Link

Use the Details tab in Enscape Envision to view and change settings for selected scene elements.

Overview

The Details tab shows settings for the scene element you select. Select an element from tabs such as Cameras, Objects or Lights, or directly in the viewport. The tab updates when your selection changes. Some objects created in Advanced mode cannot be edited in Easy mode and show a warning.

The Details tab is in the right-hand side panel.

Edit objects created in Advanced Mode

You cannot edit objects created with Advanced Mode features in Easy Mode. When you select one of these objects, the Details tab shows a message explaining the restriction and a Switch to Advanced Mode button.

Click Switch to Advanced Mode to change the interface mode and edit the object's settings.

Details tab warning that the sphere cannot be edited in Easy Mode, with a 'Switch to Advanced Mode' button.

Selection details

These settings are available when you select multiple elements.

Shows how many elements you have selected.

Shows how many elements you have selected.

Lock disables the position, rotation and scale options for the selected elements. These options appear greyed out. Click again to enable them.

Hide switches the elements' visibility on or off. Invisible elements have a visibility indicator and are not rendered.

Move pivot opens the Pivot Point Adjustment settings so you can adjust the selection's pivot point.

Select hierarchy All selects the parent element and all its children in the current selection's scene hierarchy.

Select hierarchy Parent only selects only the parent of the current selection in the scene hierarchy.

Select hierarchy All children selects the remaining children in the scene hierarchy group that contains the current selection.

Make instance unique separates the selection from its other instances and makes it unique. This action is disabled if the selection has no instances.

Select all instances selects every instance of the selected objects in the project.

Align objects opens the Align Objects settings so you can align selected objects along the X, Y and Z axes.

Distribute objects opens the Distribute Objects settings so you can space selected objects equally along the selected X, Y and Z axes.

Land to surface moves the selected object down along the Z axis until its bounding box touches the first object below it.

Transformation

World coordinates uses the global scene axes to transform objects when enabled. When disabled, transformations use each object's local axes.

Position moves the selected elements along the X, Y and Z axes.

Rotation rotates the selected elements along the X, Y and Z axes.

Scale scales the selected elements along the X, Y and Z axes.

Transformations panel for four selected objects, showing mixed Position, Rotation and Scale values.

Pivot point adjustments

Moves the pivot to the bottom centre of the bounding box.

Moves the pivot to the bottom centre of the bounding box.

Moves the pivot to the centre of the bounding box.

Moves the pivot to the top of the bounding box.

Resets the pivot to its initial position.

The minimum bounding box value on the X / Y / Z axis.

The centre bounding box value on the X / Y / Z axis.

The maximum bounding box value on the X / Y / Z axis.

Local Coordinates uses the object's local coordinate system when you adjust the pivot point. Each object has its own local coordinate system. The X, Y and Z axes align relative to the object's transformation.

World Coordinates uses the scene's global coordinate system when you adjust the pivot point. The X, Y and Z axes always align with the scene's global orientation.

X shows and lets you set the selected pivot's position on the X axis. The value depends on whether you use World or Local coordinate space.

Y shows and lets you set the selected pivot's position on the Y axis. The value depends on whether you use World or Local coordinate space.

Z shows and lets you set the selected pivot's position on the Z axis. The value depends on whether you use World or Local coordinate space.

Pivot point adjustments panel with World Coordinates selected and X, Y and Z positions set to 0.00.

Align objects

Aligns the selected objects to a shared virtual pivot point. You can position this point at the base, middle or top of the objects.

Align objects panel with Off, Maximum, Middle and Minimum options for each axis, plus Extents or Pivot.

Distribute objects

X spaces the selected objects equally along the X axis.

Y spaces the selected objects equally along the Y axis.

Z spaces the selected objects equally along the Z axis.

Distribute objects panel with unchecked X, Y and Z boxes for choosing which axes to space objects along.

Cosmos assets library

Anima Crowds details

Anima Traffic details

Camera details

Lights details

Material editor

Texture details

Objects details

Scatter details

Path details

Scene details

Sensor details

Adapted from Chaos documentation: Details tab. © 2026 Chaos Software EOOD

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