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Enscape Envision

Render Channels

This page provides information about the render channels (render elements) in Enscape Envision.

Last updated 27 May 2026

This page provides information about the render channels (render elements) in Enscape Envision.

Overview

Render Channels (also known as Render Elements) are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when using compositing or image editing applications when re-assembling the final image from its component elements. Render channels are also sometimes known as render passes.

Render Channels are generated at render time based on the ones you choose before rendering.

For a complete list of render channels, see the List of Supported Render Channels below.

UI Path

To access the Render Channels dialog, go to:

||Render menu|| > Render image(s)... > select either Still Image or Sequence tab > Render settings > button

Render Channels Sub-groups

Render Channels in Enscape Envision break down into three major groups:

  • Beauty render channels – These are the primary render channels that form Envision's pre-composited final render pass.
  • Geometry render channels – These render channels rely on geometry to generate geometry data for the compositing process.
  • Mask render channels – These render channels aid selection masking in the compositing process.

Supported Render Channels

The following render channels are supported by Enscape Envision.

Render channel name

Color Depth of PNG, JPEG

channels

Color Depth of EXR

floating-point

channels

Description

Render channel name

Color Depth of PNG, JPEG

channels

Color Depth of EXR

floating-point

channels

Description

Beauty

Back-to-beauty group

8bit

16bit

Enables all beauty elements for the actual rendering.

Atmosphere

8bit

16bit

Atmospheric effects.

Global Illumination

8bit

16bit

The diffuse surface global illumination.

Lighting

8bit

16bit

The diffuse direct surface lighting.

Reflection

8bit

16bit

The reflections on the surface.

Refraction

8bit

16bit

The refractions on the surface.

Self-Illumination

8bit

16bit

The self-illumination of the surface.

Specular

8bit

16bit

The surface specular highlights.

Diffuse Filter

8bit

16bit

The pure diffuse surface color.

Geometry

Bumped Normals

8bit

16bit

The normals generated by bump maps, in screen space.

Z-Depth

8bit

16bit

The z-depth of the scene.

Velocity

8bit

16bit

The surface velocity.

Mask

Object Mask

8bit

16bit

The object ID. Randomly assigned object IDs at the initial load of the project.

Material Mask

8bit

16bit

The material ID of the object. Randomly assigned material IDs at the initial load of the project.

Examples

The following examples show how individual render channels can be used to alter the final image in compositing or image editing application. Click on any image to view it at a higher resolution.

Back to Beauty Composite

This example demonstrates how individual render channels compose a beauty image.

Atmosphere

Global Illumination

Lighting

Reflection

Refraction

Self-Illumination

Specular

Beauty

Self-Illumination Channel

This example demonstrates how the Self-Illumination channel can be used to alter the final image in a compositing or image editing application. Here, the Self-Illumination channel is useful to change the appearance of a self-illuminated surface after rendering.

Self-Illumination

Beauty

Beauty with changed colors

Lighting Channel

This example demonstrates how the Lighting channel can be used to alter the final image in a compositing or image editing application. Here, the Lighting render channel is used to change the appearance of direct illumination by adding a warm tone to the lights in compositing.

Lighting

Beauty

Beauty with warmed colors

The following examples demonstrate the use of geometry render channels.

Z-Depth

Z-Depth

Beauty

Depth of field applied to composite using Z-Depth render channel

The following examples demonstrate the use of mask render channels.

Object Mask Channel

This example demonstrates how the Object Mask channel can be used to alter the final image in a compositing or image editing application. Here, the Object Mask is used to isolate the pillow object and alter its color.

Object Mask

Beauty

Beauty with changed colors

Material Mask Channel

This example demonstrates how the Material Mask channel can be used to alter the final image in a compositing or image editing application. Here the Material mask is used to isolate the ottoman's material and then color correct it.

Material Mask

Beauty

Beauty with changed colors

Notes

  • Render channels are available only if a still image or an image sequence are rendered. Video files do not support render elements.