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Enscape Envision, User Interface

Render channels

Learn how to use render channels (render elements) in Enscape Envision to adjust rendered images in compositing or image editing applications.

On this page
  1. Overview
  2. Where to find render channels
  3. Render channel groups
  4. Supported render channels
  5. Examples
  6. Back to Beauty composite
  7. Self-Illumination channel
  8. Lighting channel
  9. Z-Depth
  10. Object Mask channel
  11. Material Mask channel
  12. Notes

Use render channels (render elements) in Enscape Envision to adjust parts of your rendered image in a compositing or image editing application.

Overview

Render channels separate a render into parts such as diffuse colour, reflections, shadows and mattes. You can adjust these parts in a compositing or image editing application, then combine them into the final image. Render channels are also called render elements or render passes.

Choose the render channels you need before rendering. Enscape Envision generates them during the render.

See the list of supported render channels below for the complete list.

Layered view of a house render showing separate render channels, including greyscale depth and coloured masks.

Where to find render channels

To open the Render Channels dialogue, follow this path:

Render Channels icon.

||Render menu|| > Render image(s)... > select either Still Image or Sequence tab > Render settings > button

Render channel groups

Enscape Envision has three main groups of render channels:

  • Beauty render channels form Envision's pre-composited final render pass.
  • Geometry render channels generate geometry data for compositing.
  • Mask render channels help you mask selections during compositing.
Channels (render elements) dialogue listing Back-To-Beauty, Geometry and Mask render channel groups.

Supported render channels

Enscape Envision supports the following render channels.

Render channel name

Colour depth for PNG, JPEG

channels

Colour depth for EXR

floating-point

channels

Description

Render channel name

Colour depth for PNG, JPEG

channels

Colour depth for EXR

floating-point

channels

Description

Beauty

Back-to-beauty group

8bit

16bit

Enables all beauty elements for rendering.

Atmosphere

8bit

16bit

Atmospheric effects.

Global Illumination

8bit

16bit

Diffuse global illumination on surfaces.

Lighting

8bit

16bit

Diffuse direct lighting on surfaces.

Reflection

8bit

16bit

Reflections on surfaces.

Refraction

8bit

16bit

Refractions on surfaces.

Self-Illumination

8bit

16bit

Self-illumination of surfaces.

Specular

8bit

16bit

Specular highlights on surfaces.

Diffuse Filter

8bit

16bit

Pure diffuse surface colour.

Geometry

Bumped Normals

8bit

16bit

Normals generated by bump maps, in screen space.

Z-Depth

8bit

16bit

The scene's z-depth.

Velocity

8bit

16bit

Surface velocity.

Mask

Object Mask

8bit

16bit

Object IDs, randomly assigned when the project first loads.

Material Mask

8bit

16bit

The object's material ID. Material IDs are randomly assigned when the project first loads.

Examples

These examples show how you can use individual render channels to adjust the final image in a compositing or image editing application. Click any image to view it at a higher resolution.

Back to Beauty composite

This example shows how individual render channels combine to form a beauty image.

Greyscale render channel showing a modern house and surrounding trees in shades from black to white.

Atmosphere

Render channel result showing a white house, dark planting and a blue pool against a black background.

Global Illumination

Render channel result showing brightly lit house walls, trees and paving against a black background.

Lighting

Lighting render pass showing illuminated windows, pool edges and paving around a modern two-storey house.

Reflection

Reflection render pass showing bright windows and a blue swimming pool against a black background.

Refraction

Refraction render pass showing a white sky behind the black silhouettes of the house and surrounding trees.

Self-Illumination

House render pass showing window reflections, highlighted foliage and pale paving against a black background.

Specular

Beauty composite showing a modern two-storey house, landscaped garden and swimming pool in daylight.

Beauty

Self-Illumination channel

Use the Self-Illumination channel to change the appearance of a self-illuminated surface after rendering. This example shows the adjustment in a compositing or image editing application.

Self-Illumination channel showing the white digital clock display '16:41' against a black background.

Self-Illumination

Self-Illumination example shows glowing white segments on a digital clock beside an hourglass.

Beauty

Beauty render shows a digital clock with blue illuminated segments on a shelf beside an hourglass.

Beauty with changed colours

Lighting channel

Use the Lighting channel to adjust direct illumination in a compositing or image editing application. This example adds a warm tone to the lights during compositing.

Lighting channel render shows light on dining chairs and the floor, while several objects appear black.

Lighting

Dining room render shows neutral lighting on white chairs, a glass table and shelving.

Beauty

Beauty render shows the dining room with a warm tone added to the lighting during compositing.

Beauty with warmed colours

The following examples show how to use geometry render channels.

Z-Depth

Z-Depth render shows a house and trees in greyscale, with nearby objects dark and the distant background light.

Z-Depth

Sharp house and pool render for comparison with the Z-Depth blur result.

Beauty

Beauty render of a house and pool with depth-of-field blur on foreground branches and background trees.

Depth of field applied to the composite using the Z-Depth render channel

The following examples show how to use mask render channels.

Object Mask channel

Use the Object Mask channel to isolate an object in a compositing or image editing application. This example isolates the pillow and changes its colour.

Object Mask channel with distinct object colours, including a red pillow for isolation and recolouring.

Object Mask

Original Beauty render of the lounge with a white sofa pillow before recolouring.

Beauty

Edited Beauty render with the sofa pillow changed from white to pink using the Object Mask channel.

Beauty with changed colours

Material Mask channel

Use the Material Mask channel to isolate a material in a compositing or image editing application. This example isolates the ottoman's material and corrects its colour.

Material Mask channel with distinct material colours, including a blue ottoman material for colour correction.

Material Mask

Material Mask channel example showing a living room with a brown ottoman in the foreground.

Beauty

Beauty render showing the same living room with the foreground ottoman coloured blue.

Beauty with changed colours

Notes

  • Render channels are available only when you render a still image or an image sequence. Video files do not support render elements.
Adapted from Chaos documentation: Render channels. © 2026 Chaos Software EOOD

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