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07-848 2005

Enscape, lighting

Lighting in Enscape for SketchUp

Learn how to place lights, adjust their settings and use self-illuminated materials in Enscape for SketchUp.

On this page
  1. Overview
  2. UI paths
  3. Light types
  4. Sphere Light
  5. Creation
  6. Parameters
  7. Spot Light
  8. Line lights
  9. Creation
  10. Parameters
  11. Rect (Rectangular) Light
  12. Creation
  13. Disk Light
  14. Creation
  15. Parameters
  16. Colouring lights
  17. Self-illumination

Use Enscape for SketchUp to place lights, adjust their settings and create self-illuminated materials.

Overview

SketchUp has no native lights. Open the Enscape Objects window from the Extensions menu in SketchUp or the Enscape ribbon to add lights.

UI paths

||Enscape Toolbar|| > Enscape Objects

Enscape Objects icon, a white plus in a dark circle, highlighted on the Enscape toolbar.

Light types

Enscape for SketchUp has five light sources. Place them with two to four clicks, as described below.

  • Sphere light
  • Spot light
  • Line light
  • Rect (Rectangular) Light and Disk Light
Enscape Objects dialog showing Sphere, Spot, Line, Rect and Disk light tools, plus Sound Source and Linked Model.

Sphere Light

The Sphere Light emits light in all directions from a single point. Use it for light bulbs, candle flames or ambient fill light.

Creation

Placement takes 2 clicks.

  • Place the light with these clicks:
    • Click 1 (Base Anchor). Set the initial anchor point on existing geometry, such as a ceiling, wall or fixture socket.
    • Click 2 (Source Placement). Move your cursor away from the base surface, using the arrow keys to lock axes if needed. Click to set the light source's final 3D coordinates.

Parameters

Luminous Intensity controls the brightness and maximum range of the light.

Light Source Radius controls the size of the light source.

Spherical Light panel with Light Source Radius set to 0.000 m, beside the resulting illumination and shadows.

Spot Light

The Spot Light projects a focused cone of light in a set direction. Use it for accent lighting, track spotlights or downlights. It also supports custom IES profiles.

Creation

Placement takes 4 clicks.

  • Place the light with these clicks:
    • Click 1 (Base Anchor). Set the initial reference anchor point on your geometry, usually on the face of the lighting fixture.
    • Click 2 (Source Placement). Set the point where the light originates. You can move it outside the fixture so the fixture does not block it.
    • Click 3 (Target Anchor). Click the surface you want to illuminate, such as a floor, table or wall, to set the beam's direction.
    • Click 4 (Target Finalization). Set the beam's final orientation along the target surface to lock its direction.

Parameters

IES File loads an IES Profile file.

Luminous Intensity controls the brightness and maximum range of the light.

Beam Angle controls the width of the light's beam.

Spotlight panel with Beam Angle set to 69.6 degrees, beside the resulting cone of light in Enscape.

Line lights

The Line Light emits light from a line segment. Use it for cove lighting, LED strips, under-cabinet fixtures or fluorescent tubes.

Creation

Placement takes 2 clicks.

  • Place the light with these clicks:
    • Click 1 (Segment Start). Set the starting point of the line light.
    • Click 2 (Segment End). Set the line light's direction, axis alignment and length to finish placing it.

Parameters

Luminous Intensity controls the brightness and maximum range of the light.

Length controls the length of the light source.

Linear Light panel with Length set to 0.300 m, beside the selected line light and its rendered illumination.

Rect (Rectangular) Light

The Rectangular Light emits light from a 2D rectangular surface that you can adjust. Use it for large lighting panels, studio softboxes or simulated window light.

Creation

Placement takes 4 clicks.

  • Place the light with these clicks:
    • Click 1 (Base Anchor). Set the initial placement reference point on your model's geometry.
    • Click 2 (Source Placement). Set the location and starting boundary of the light emitter plane.
    • Click 3 (Target Anchor). Click a surface in your model to point the light panel's face towards it.
    • Click 4 (Orientation Finalization). Confirm the light-emitting surface's exact rotation and direction.

Parameters

Luminous Power controls the brightness and maximum range of the light.

Width controls the width of the light source.

Length controls the length of the light source.

Rectangular Light panel with Width set to 0.200 m and Length to 0.530 m, beside the rendered lighting result.

Disk Light

The Disk Light emits light from a flat circular plane. Use it for recessed ceiling spotlights, round pendant fixtures or disc-shaped luminaires.

Creation

Placement takes 4 clicks.

  • Place the light with these clicks:
    • Click 1 (Base Anchor). Set the initial reference anchor point on your geometry.
    • Click 2 (Source Placement). Place the disk emitter slightly away from the geometry surface to prevent light clipping.
    • Click 3 (Target Anchor). Click a target surface in your model to point the disk's face towards it.
    • Click 4 (Orientation Finalization). Set the circular light source's final tilt, rotation and aiming direction.

Parameters

Luminous Power controls the brightness and maximum range of the light.

Light Source Radius controls the size of the light source.

Enscape Disk-Shaped Light settings show Light Source Radius at 0.243 m beside the rendered lighting and shadows.

Colouring lights

Use the SketchUp Paint Bucket tool to colour lights. Choose a colour in the SketchUp Material Editor, then click the light object in the SketchUp window to apply it. You can then adjust the colour directly in the Enscape window.

color-lights

mp4

5 MB

Self-illumination

Self-illuminated materials are a lighting option outside the Enscape Objects window.

Add the keyword Emissive to the material name, or use the Material Editor for more control. In the Material Editor, change your object's material type to Self-illuminated.

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