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07-848 2005

KeyShot Studio

Brushed

The Brushed procedural texture simulates the effects of brushed metal. It is best used as a bump on a metal material with a low roughness value.

Last updated 3 August 2026

The Brushed procedural texture simulates the effects of brushed metal. It is best used as a bump on a metal material with a low roughness value.

Size and Mapping

See the Move Texture page

  • Bump Height Use this to set the depth of the brushed texture.

Grooves

  • Length – Use this to control the length of the brush strokes.
  • Contrast – Use this to control how defined the brush stokes are as a whole.
  • Levels – controls the amount of brush strokes.
  • Levels falloff – Use this to control how defined each brush stoke is.

Variation

  • Grain – This slider controls the amount of grain that is added to the brushed texture.
  • Grain size – Here you can control the size of the grain.
  • Distortion – this slider will add distortion to the brush strokes.
  • Apply Bump to Labels – When enabled the bump map will also be applied to any labels on the material.
Texture brushed

Here the Brushed texture is used to add texture to the Nickel Brushed 90° material, which is available in the Material Library.

Brushed texture panel