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07-848 2005

KeyShot Studio

Textures

Articles in this section

2D Textures

Textures

3D Paint

3D Paint is an advanced tool that allows you to easily create your own texture.

Textures

3D Textures

Textures

Brushed

The Brushed procedural texture simulates the effects of brushed metal. It is best used as a bump on a metal material with a low roughness value.

Textures

Brushed (Radial)

Use the Brushed (Radial) procedural texture for a spun brushed metal finish.

Textures

Camouflage

Use the Camouflage procedural texture to simulate camouflage textures used in the real world.

Textures

Cellular

The Cellular procedural texture is an advanced tool that can create a wide variety of texture maps. You can create a crumpled texture as shown here, or you can create cracked surfaces, orange peel paint, hammered metal and many more.

Textures

Color Gradient

The Color Gradient Procedural Texture allows you to mix two separate colors on a surface without having to create a custom texture map.

Textures

Contour

The contour texture will add an edge detail to your parts, similar to the Toon material, but applied to any material.

Textures

Curvature

Use the Curvature procedural texture to analyze surface curvature in your model and parts or as opacity maps to create materials with worn edges etc.

Textures

Granite

The Granite procedural texture allows you to simulate the granite texture of a counter top, tile, or stone.

Textures

Image Textures

Textures

Leather

The Leather procedural texture allows you to easily replicate a leather textured material.

Textures

Map Types

KeyShot Studio has four primary map types along with a number of material and texture settings that can also accept textures. Each Material Type uses texture map types depending on the material type and settings. You will see the available map types in the Project Window > Material > Textures tab.

Textures

Mapping Types

Image Textures and 2D Textures allow you to take 2D images and place them onto 3D objects. How they are applied will affect how they appear. KeyShot Studio provides seven different mapping types for these types of textures. When an Image Texture or 2D Texture is active, you will see a Mapping Type option with the fo...

Textures

Marble

The Marble procedural texture allows you to simulate the marble material on a counter top, tile, or stone.

Textures

Mesh

You can create a pattern of shapes that can be used for meshes in the opacity map, or a shape pattern in color maps.

Textures

Move Texture

Fine tune the position of textures mapped to your mode with the Move Texture tool. You can access the tool from the texture tab within the material editing menu, and it is available when you are using the Planar, Box, Cylindrical or Spherical mapping modes.

Textures

Noise (Fractal)

The Noise (Fractal) procedural texture also allows you to simulate ripples and bumps in your material.

Textures

Noise (Texture)

The Noise (Texture) procedural texture is very similar to the stock noise texture in the textures library, and it allows you to simulate ripples in glass and liquid materials when used as bump.

Textures

Occlusion

The Occlusion procedural texture allows for the addition of proximity-based shading on a material. It can be used to accentuate or augment the self shadows cast on a material and along with the Material Graph, create interesting texture effects based on occluded and unoccluded areas.

Textures

Scratches

Using the procedural Scratches texture is a great way to add weathering and wear to materials, and to metal materials in particular. These are the settings available for the Scratches procedural.

Textures

Spots

The Spots procedural texture is a an interactive method of creating a texture map of scattered spots on a surface.

Textures

Texture Library

Access the KeyShot Studio Textures Library by clicking the Library button on the main toolbar, selecting Window > Library from the main menu or by hitting the ‘M-key’.

Textures

Texture Map

A Texture Map is a type of Image Map. Texture maps and their settings can be viewed in the Project window > Materials > Textures tab.

Textures

Texture Types

KeyShot Studio has three primary types of Textures that can be applied to materials: Image Textures, 2D Textures, and 3D Textures. Each of these are accessible from the ProjectWindow > Material > Texture tab.

Textures

Textures

Textures enable you to map images/procedural textures to materials, in order to create detailed effects such as wood grain, meshes, tile as well as fine imperfections like scratches, which will add that little “extra” to your renderings.

Textures

Tiled UV

A Tiled UV texture is a type of Image Map. Tiled UV textures and their settings can be viewed in the Project window > Materials > Textures tab.

Textures

Tri-Planar

Tri-Planar texture is an type of Image Map. Tri-Planar textures and their settings can be viewed in the Project Window > Materials > Textures tab.

Textures

Vertex Color

The Vertex Color texture is used only with geometry imported from other 3D applications that supports vertex color texture maps, such as ZBrush. Only use this texture if you are importing from a compatible 3D application, as it will have no affect otherwise.

Textures

Video Map

The Video Map texture is a pro feature. A Video Map texture is an type of Image Map. Video Map textures and their settings can be viewed in the Project Window > Materials > Textures tab.

Textures

Volume Map

The volume map texture enables you to use OpenVDB files for you textures. It is primarily used as a density texture with Scattering Medium.

Textures

Weave

The Weave procedural texture can be used to simulate many types of fabrics and fine woven meshes.

Textures

Wood

The Wood procedural texture allows you to customize the look of your wood materials. Most often, you will want to start out with the plastic material type and change the specular color to white.

Textures

Wood (Advanced)

The Wood (Advanced) procedural texture gives finer control than the basic wood procedural texture, and creates more realism in the map.

Textures