KeyShot Studio
Textures
Articles in this section
2D Textures
Textures
3D Paint
3D Paint is an advanced tool that allows you to easily create your own texture.
Textures
3D Textures
Textures
Brushed
The Brushed procedural texture simulates the effects of brushed metal. It is best used as a bump on a metal material with a low roughness value.
Textures
Brushed (Radial)
Use the Brushed (Radial) procedural texture for a spun brushed metal finish.
Textures
Camouflage
Use the Camouflage procedural texture to simulate camouflage textures used in the real world.
Textures
Cellular
The Cellular procedural texture is an advanced tool that can create a wide variety of texture maps. You can create a crumpled texture as shown here, or you can create cracked surfaces, orange peel paint, hammered metal and many more.
Textures
Color Gradient
The Color Gradient Procedural Texture allows you to mix two separate colors on a surface without having to create a custom texture map.
Textures
Contour
The contour texture will add an edge detail to your parts, similar to the Toon material, but applied to any material.
Textures
Curvature
Use the Curvature procedural texture to analyze surface curvature in your model and parts or as opacity maps to create materials with worn edges etc.
Textures
Granite
The Granite procedural texture allows you to simulate the granite texture of a counter top, tile, or stone.
Textures
Image Textures
Textures
Leather
The Leather procedural texture allows you to easily replicate a leather textured material.
Textures
Map Types
KeyShot Studio has four primary map types along with a number of material and texture settings that can also accept textures. Each Material Type uses texture map types depending on the material type and settings. You will see the available map types in the Project Window > Material > Textures tab.
Textures
Mapping Types
Image Textures and 2D Textures allow you to take 2D images and place them onto 3D objects. How they are applied will affect how they appear. KeyShot Studio provides seven different mapping types for these types of textures. When an Image Texture or 2D Texture is active, you will see a Mapping Type option with the fo...
Textures
Marble
The Marble procedural texture allows you to simulate the marble material on a counter top, tile, or stone.
Textures
Mesh
You can create a pattern of shapes that can be used for meshes in the opacity map, or a shape pattern in color maps.
Textures
Move Texture
Fine tune the position of textures mapped to your mode with the Move Texture tool. You can access the tool from the texture tab within the material editing menu, and it is available when you are using the Planar, Box, Cylindrical or Spherical mapping modes.
Textures
Noise (Fractal)
The Noise (Fractal) procedural texture also allows you to simulate ripples and bumps in your material.
Textures
Noise (Texture)
The Noise (Texture) procedural texture is very similar to the stock noise texture in the textures library, and it allows you to simulate ripples in glass and liquid materials when used as bump.
Textures
Occlusion
The Occlusion procedural texture allows for the addition of proximity-based shading on a material. It can be used to accentuate or augment the self shadows cast on a material and along with the Material Graph, create interesting texture effects based on occluded and unoccluded areas.
Textures
Scratches
Using the procedural Scratches texture is a great way to add weathering and wear to materials, and to metal materials in particular. These are the settings available for the Scratches procedural.
Textures
Spots
The Spots procedural texture is a an interactive method of creating a texture map of scattered spots on a surface.
Textures
Texture Library
Access the KeyShot Studio Textures Library by clicking the Library button on the main toolbar, selecting Window > Library from the main menu or by hitting the ‘M-key’.
Textures
Texture Map
A Texture Map is a type of Image Map. Texture maps and their settings can be viewed in the Project window > Materials > Textures tab.
Textures
Texture Types
KeyShot Studio has three primary types of Textures that can be applied to materials: Image Textures, 2D Textures, and 3D Textures. Each of these are accessible from the ProjectWindow > Material > Texture tab.
Textures
Textures
Textures enable you to map images/procedural textures to materials, in order to create detailed effects such as wood grain, meshes, tile as well as fine imperfections like scratches, which will add that little “extra” to your renderings.
Textures
Tiled UV
A Tiled UV texture is a type of Image Map. Tiled UV textures and their settings can be viewed in the Project window > Materials > Textures tab.
Textures
Tri-Planar
Tri-Planar texture is an type of Image Map. Tri-Planar textures and their settings can be viewed in the Project Window > Materials > Textures tab.
Textures
Vertex Color
The Vertex Color texture is used only with geometry imported from other 3D applications that supports vertex color texture maps, such as ZBrush. Only use this texture if you are importing from a compatible 3D application, as it will have no affect otherwise.
Textures
Video Map
The Video Map texture is a pro feature. A Video Map texture is an type of Image Map. Video Map textures and their settings can be viewed in the Project Window > Materials > Textures tab.
Textures
Volume Map
The volume map texture enables you to use OpenVDB files for you textures. It is primarily used as a density texture with Scattering Medium.
Textures
Weave
The Weave procedural texture can be used to simulate many types of fabrics and fine woven meshes.
Textures
Wood
The Wood procedural texture allows you to customize the look of your wood materials. Most often, you will want to start out with the plastic material type and change the specular color to white.
Textures
Wood (Advanced)
The Wood (Advanced) procedural texture gives finer control than the basic wood procedural texture, and creates more realism in the map.
Textures