Enscape Envision
Material Editor
This page provides information about the Material Editor in Enscape Envision.
Last updated 7 July 2026
This page provides information about the Material Editor in Enscape Envision.
Overview
The Material Editor appears in the Details tab when you perform any of the following actions:
- Select a material in the viewport using the Select material ( ) tool;
- Select a material in the Materials bottom tab and then click .
The Material Editor provides detailed information about the selected material, including its name, type, preview and properties. It enables a range of actions, such as duplicating the chosen material, applying it to selected objects in the viewport or selecting all geometries that use the material. Additionally, the Material Editor allows for editing material properties, including switching material type, changing colors, assigning textures, and adjusting parameters. It also offers the ability to add various effects, such as a varnished finish, vegetation, strands, and more.
The Material Editor has two modes: Easy and Advanced.
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Material Types
Materials are categorized into different groups based on specific criteria.
Editable vs Non-editable
Materials are classified as editable or non-editable, depending on whether their properties can be modified. Editable materials allow adjustments to their properties, while non-editable materials cannot be modified but can be replaced with other materials from the scene or from the Asset library.
Enscape vs Native Envision materials
Imported Enscape materials carry an Enscape tag that indicates they come from an Enscape project. These materials expose essential properties for modification and appear as Generic Enscape material. Converting them to native Envision materials unlocks additional controls. Native Envision materials offer more controls for finer adjustments.
See the Enscape Generic Material page for more information.
Standard vs Mix vs Water
Native Envision materials are also categorized as standard, water or mix, based on their properties. Standard materials include essential controls for color, reflection, refraction, and bumps, along with advanced enhancements for achieving complex appearances. Mix materials combine base and top materials, allowing for material blending to create a specific appearance, such as car paint, for example. Water materials include properties for simulating water surface.
See the Standard Material, Water Material and Mix Material pages for more information.
Actions with Picked Materials
The following parameters are available for all material types.
A field showing the name of the selected material, allowing you to rename it. The new name is automatically displayed in the Materials bottom tab. |
A field showing the name of the selected material, allowing you to rename it. The new name is automatically displayed in the Materials bottom tab. | |
Tile Settings – Opens the Tiling Settings dialog, where you can control the placement and randomization of all textures in the selected material. See the Textures page for more information. | |
Duplicate – Duplicates the selected material. | |
Apply to selection – Applies the selected material to the currently selected objects. | |
Select All – Selects all objects that have this material assigned. | |
Reset – Resets all modifications made to the selected material. | |
Convert - When an Enscape material is selected, Converts the selected Enscape generic material to a native Standard material, or the selected Enscape water material to native Water material. Embed – When a Cosmos material is selected, embeds it into the project and makes it editable. | |
A non-assigned material indicator – An indicator that the material is not assigned to any object yet. |

Working with Material Editor
The following actions can be performed either on Enscape generic, Standard, Water or Mix materials only.
Change a Color
To change any color of the material – diffuse, reflection, refraction, etc. – click on the respective Color slot. This opens the Color settings where you can specify the color from a color palette and apply it to this particular slot.
You can also apply a color to a material from the combined Color/Texture slot. Click the arrow of the slot and select Color. Then click again on the slot to pick a color.
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Add a Texture
To add a texture to a material, click on the Texture slot and load the desired texture.

Alternatively, click on the small arrow of the combined Color/Texture slot () to display options for adding color or texture. Select Texture and load the desired image.
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Replace/Remove Texture

Right-click on any Texture slot () to display a menu with options for replacing and removing textures.
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Add an Effect
Effects are available only for Standard materials. To add an effect, click the respective effect button and enable it from the toggle switch in the popup.
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See also: