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07-848 2005

KeyShot Studio

Point Light

Here, you can choose the color the light will cast. For accurate lighting colors, use the Kelvin scale to select accurate lighting temperatures.

Last updated 3 August 2026

Material point light

Applying a Point Light to geometry replaces it with a point located in the parts center.

Color

Here, you can choose the color the light will cast. For accurate lighting colors, use the Kelvin scale to select accurate lighting temperatures.

AreaLight Color 3000K
AreaLight Color 4000K
AreaLight Color 5000K
AreaLight Color 6500K

Color = 3000 Kelvin

Color = 4000 Kelvin

Color = 5000 Kelvin

Color = 6500 Kelvin

Power

Power determines how strong the light source is. It can be set in Lumen or Watt, where Lumen is recommended for the most accurate result.

Radius

Adjust the radius to control the softness of shadows cast from this light. A large radius gives soft shadows, while a small radius results in harder shadows with crisply defined, sharp edges. The unit depends on the Scene Units.

PointLight Radius
PointLight Radius
PointLight Radius
PointLight Radius

Radius = 0 mm

Radius = 5 mm

Radius = 10 mm

Radius = 20 mm

Point Light Gizmo

If you have enabled Show Light sources in the View menu (hotkey: L) you can adjust the your point light directly in the Real-time view. Simply select the light in the Real-time view, Scene tree or Light Manager, and gizmo becomes “active”.

  1. The center color shows the color of the light source
  2. The purple sphere represents the radius parameter. Drag one of the handles to adjust the radius. If the purple sphere is not visible it is probably because, the radius value is at 0, try to click and drag from the center of the light to adjust the size.
  3. The blue line projects the position of the point light onto the plane.