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07-848 2005

KeyShot Studio

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AMD Requirements

GPU raytracing in KeyShot Studio supports AMD GPUs built on RDNA3 microarchitecture or later, found in the Radeon RX 7600 or above.

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Animation Output

3. Video Output Enable this to generate a video of the animation.

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Apple GPU Requirements (BETA)

GPU raytracing in KeyShot Studio supports Apple Silicon Mac with M1 chips or newer and MacOS Sequoia 15 or later.

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CMF

The CMF (Color, Material, Finish) output option enables you to output a document, containing an image with callouts and a table with Material information.

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Compositing Examples with Render Passes

Render Passes can be used in various ways during post-processing. Below are two basic examples of compositing workflows with Render Passes, using Photoshop to explain the concepts.

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Configurator Output

The Configurator option in the Render dialog offers following output options, based on the configuration set up with the Configurator Wizard:

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Formats for Render Layers and Passes

Below is an overview of the image formats of Render Layers and Passes for the different output formats.

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GPU Mode

KeyShot Studio has the ability to harness the full GPU-accelerated ray tracing power. Available for both real-time rendering and local render output, KeyShot Studio’s GPU Mode allows GPU resources to be accessed with one-click to take advantage of multi-GPU performance scaling You may toggle between GPU and CPU as n...

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KeyShotXR Output

The KeyShotXR output option is available if the KeyShotWeb Add-on is installed. It provides setup and output of a KeyShotXR as well as options for render layers and render passes.

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Layers and Passes

KeyShot Studio supports output of render layers and render passes. Render layers output specific parts and models assigned to layers, while a render pass outputs a specific attribute of the scene on its own layer. For example, a Lighting pass will output all the lighting on a single layer while a Shadow pass will ou...

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Name Templates

Name Templates have been introduced in 9.1.

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Nvidia Requirements

GPU raytracing in KeyShot Studio supports NVIDIA GPUs built on Maxwell microarchitecture and supports CUDA Compute Capability 5.2 or later found in the Quadro M6000 or GTX 980 and above.

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Region Rendering

When working on scenes in KeyShot Studio with complex lighting or materials and you want to render specific areas faster, region rendering can help maintain an efficient workflow. There are two types of region rendering in KeyShot Studio:

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In KeyShot Studio we have the Real-time View, which renders the scene in real time, and the Render dialog where you can select what to render and how. The following pages will take you through the Render Output, Render Options and the Render Dialog Queue. You find the Render dialog on the KeyShot Studio Toolbar or i...

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Render Dialog Queue

The Render Dialog Queue is used for batch processing your still image, animation, KeyShotXR, and Configurator rendering jobs.

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Render Layer Output

This option is only available if you have assigned parts or models to a render layer. Select All Render Layers checkbox to enable layer output. Select the gear icon to show the Render Layer Settings dialog and select the Alpha (Transparency) Mode for the layers.

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Render Options

The Render Options window contains all settings for Render Mode, CPU Usage, and Render Quality. These options are specific for the Still Image, Animation, and KeyShotXR output.

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Render Output

The Output page is where you define the file specifications. The first step is to select the type of output you desire. There are four types of output:

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Render Output Window (Image Editor)

The Render Output window shows the progress of the rendering based on the Render settings selected. This window also provides options for applying image adjustments while the image is being rendered that can be saved out when the render is complete.

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Render Pass Output

Select All Render Passes checkbox or the checkbox next to the individual pass type to enable pass output. Doing so will render the selected pass(es), along with the original image format specified on the output tab. Select the EXR or a PSD option from the Format drop-down menu to enable the Create Multi-Layer File c...

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Render Queue

KeyShot Render Queue allows you to interact with Cloud Rendering, your Network Rendering manager, workers, and view/administrate jobs in the queue.

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Still Image Output

The Still Image output option provides output of a single static image as well as options for render layers, render passes and region rendering.

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