V-Ray for SketchUp
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Articles in this section
Animation
This page provides information on the render settings for animations in V-Ray for SketchUp.
Settings
Brute Force Settings
The Brute force method for computing global illumination recomputes the GI values for every single shaded point separately and independently from other points. This method is very accurate, especially if you have many small details in the scene.
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Camera
This page provides information on the Camera settings in the Asset Editor.
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Configuration
This page provides information on the Configuration settings rollout in V-Ray for SketchUp.
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Denoiser
This page provides information on the Denoiser rollout.
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Distributed Rendering
This page provides details on the Distributed Rendering rollout in the V-Ray Asset Editor.
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Environment
This page provides details about the Environment rollout in the V-Ray Asset Editor.
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Global Illumination
This page provides information on the Global Illumination settings in the Asset Editor.
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Irradiance Map Settings
This page provides information about the Irradiance Map GI engine.
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Light Cache Settings
This page provides information about the Light Cache GI Engine in V-Ray for SketchUp.
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Material Override
This page provides details about the Material Override rollout in the V-Ray Asset Editor.
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Outlines
This page provides information on the Outlines settings in the Asset Editor.
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Render
This page provides details on the Render rollout in the V-Ray Asset Editor.
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Render Output
This page provides details on the output settings for rendering.
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Render Parameters
This page provides information about the Render Parameters rollout in the Settings tab of the V-Ray Asset Editor.
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Volumetric Environment
This page provides details about the Volumetric Environment rollout in the V-Ray Asset Editor.
Settings