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07-848 2005

V-Ray for SketchUp

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Articles in this section

Animation

This page provides information on the render settings for animations in V-Ray for SketchUp.

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Brute Force Settings

The Brute force method for computing global illumination recomputes the GI values for every single shaded point separately and independently from other points. This method is very accurate, especially if you have many small details in the scene.

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Camera

This page provides information on the Camera settings in the Asset Editor.

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Configuration

This page provides information on the Configuration settings rollout in V-Ray for SketchUp.

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Denoiser

This page provides information on the Denoiser rollout.

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Distributed Rendering

This page provides details on the Distributed Rendering rollout in the V-Ray Asset Editor.

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Environment

This page provides details about the Environment rollout in the V-Ray Asset Editor.

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Global Illumination

This page provides information on the Global Illumination settings in the Asset Editor.

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Irradiance Map Settings

This page provides information about the Irradiance Map GI engine.

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Light Cache Settings

This page provides information about the Light Cache GI Engine in V-Ray for SketchUp.

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Material Override

This page provides details about the Material Override rollout in the V-Ray Asset Editor.

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Outlines

This page provides information on the Outlines settings in the Asset Editor.

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Render

This page provides details on the Render rollout in the V-Ray Asset Editor.

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Render Output

This page provides details on the output settings for rendering.

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Render Parameters

This page provides information about the Render Parameters rollout in the Settings tab of the V-Ray Asset Editor.

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Volumetric Environment

This page provides details about the Volumetric Environment rollout in the V-Ray Asset Editor.

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