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07-848 2005

KeyShot Studio

Tools

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Close Mesh

If you have a polygon with a holes in it you can use Close Mesh to fill in missing polygons or close the gab between holes.

Tools

Edit Normals

If your model appears to have a hole or flat areas, the Edit Normals tool can help you to unify the normals.

Tools

Flip Normals

The Flip Normals tool allows you to automatically or manually reverse the direction of the normals on an object by selecting its faces.

Tools

Light Layers

Light Layers allow you better control over the direct lighting in your scene. You can simply create a Layer with a set of lights and specify which part(s) should be affected. This can be very useful if you want a highlight on a specific part without affecting the rest of your scene. You can access Light Layers via:

Tools

Light Positioning

The Light Positioning tool can be triggered in different ways:

Tools

Match Perspective

Perspective Matching helps you interactively match the Perspective camera to the camera angle with which a background image was taken.

Tools

Material Importer

In addition to importing native fomats as KMP and MTL, the Material Importer tool enables you to import following 3rd party formats and convert them into KeyShot Studio materials.

Tools

Material Information Manager

The Material Information Manager allows you to edit the information on your materials. The information saved to the material will be output in a table on the output document.

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Material Templates

Material templates automate the material application process e.g. when importing cad models to the scene.

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Mesh Simplification

The Mesh Simplification Tool enables you to reduce the amount of triangles in a mesh, while keeping the overall shape.

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Move Tool

The Move tool can be triggered in different ways:

Tools

Physics Simulation

The physics simulation tool enables you to do physics simulation in your scene, and record it as Keyframe animations.

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Re-Tessellate

Models that contain NURBS data can be re-tessellated directly in the scene without having to import the model all over again.

Tools

Set Camera Target

With the Set Camera Target tool you can select the point to where the camera is oriented.

Tools

Split Object Surface

Use the Split Object Surfaces option if you would like to split specific polygons from a single part. This is useful if you would like to apply separate materials to a single part, or when parts are modeled together and you would like to work with them separately.

Tools

Split Separate Objects

The Split Separate Objects Tool enables you to split up objects that were originally modeled separately, but inside KeyShot Studio are perceived as one.

Tools

Tools

In the Ribbon you can find a selection of tools , which are organized in sections relating to what they will Impact.

Tools

Unwrap UV

Good UVs are essential when you need to position labels on complex surfaces, use materials such as RealCloth or control the seams and direction of a texture on your object. If your geometry does not have useful UVs the Unwrap UV tool enables you to generate UV coordinates for your objects. By selecting seams, charts...

Tools