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KeyShot Studio

Working With Models

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3MF Namespace Specification

The namespace www.keyshot.com/3mf/2021/10 contains:

Working With Models

Adding Geometry

To start your work in KeyShot Studio you first need to Add Geometry to your scene. You can add geometry to your scene in the following ways:

Working With Models

Best Practices for 3MF Export for 3D Printing

Provided here is a set of guidelines for exporting your KeyShot Studio model to 3MF for 3D printing. For more detailed information, please download the Designing in KeyShot for PolyJet 3D Printing.

Working With Models

Best Practices for Sharing and Embedding USDz and GLB Files

Below is info and recommendations for working with GLB/USD export from KeyShot Studio to embed on a website or prepare for AR viewing:

Working With Models

Camera Type

The Camera Type options change the view mode in the Geometry View.

Working With Models

Display Style

On the Geometry View Ribbon, click on the Display Style dropdown to change the Display Style of models in the Geometry View. The style choices are: Shaded, Flat, Shaded Wireframe, Wireframe, Bounding, MatCap or MatCap+Color.

Working With Models

Duplicating Models/Parts

This action duplicates the model along with any assigned materials and animations, to the same level in the Scene Tree.

Working With Models

Export

There are three primary methods for generating output from KeyShot Studio.

Working With Models

Export Formats

To export your files go to File>Export and select a format. For export to GLB/glTF, USD, AR or Web Viewer select Export Mode or click the Export Mode icon in your Toolbar.

Working With Models

Export Mode

In Export Mode you can export to Web Viewer, GLB/glTF, USD and AR. It enables you to configure your export settings and preview your baked textures and/or geometry nodes.

Working With Models

Geometry View

The Geometry View (Pro feature) is a highly responsive OpenGL viewer that complements the Real-time View to add more capabilities and a faster workflow for setting up your scene.

Working With Models

Geometry View Settings

On the Geometry View Ribbon, click the gear icon to access the Geometry View Settings panel.

Working With Models

Hiding And Showing Parts

In some cases, materials may need to be assigned to parts that are enclosed in or hidden behind other pieces of geometry. In such cases hiding a part/model may com in handy.

Working With Models

Import

You can import models into KeyShot Studio in several ways:

Working With Models

KeyShot Plugins

KeyShot offers free plugins to make your workflow from CAD to KeyShot Studio as seamless and effortless as possible. By installing a plugin for your chosen CAD package, you can export your active geometry from within the CAD application directly into KeyShot Studio. To download a plugin please visit your Account pag...

Working With Models

Library Models

In the Models Tab in the Library panel you can find Models, which you can easily add to your scene. These can be everything from primitive geometry and regular products to entire scenarios, with lighting ad cameras, where you can display your product in context. KeyShot Cloud also offers a bunch of models just waiti...

Working With Models

LiveLinking

KeyShot’s LiveLinking technology allows you to establish a link between your 3D modeling software and KeyShot Studio. This keeps the software separate, allowing you to continue working and refining your model in the CAD application, then send all changes over to KeyShot Studio with the click of a button. All without...

Working With Models

Missing Resources

When you import/open a scene, where the scene-resources (e.g. textures) are no longer available, in the location where KeyShot Studio expects to find them, the Resolve Missing Resources dialog will appear. Here you can point to the new resource location. That way you don’t need to find and replace each resource manu...

Working With Models

Model Sets

Model Sets (Pro feature) allow you to save independent Scene Tree variations in a single .bip file. The Model Sets interface is located in the Project > Scene tab as a sidebar on the left side of the panel.

Working With Models

Moving Models and Parts

You can translate, rotate, and scale your part/model in two ways, either via the Move tool or via the position settings for the selected of the model/part below the Scene Tree in the Position tab of the Project panel.

Working With Models

Organizing the Scene Tree

There are multiple ways to organize the scene tree.

Working With Models

Pattern Tool

The Pattern Tool allows you to create instances of models instead of duplicates, which increases speed and decreases file size.

Working With Models

Revision Manager

Instead of overwriting the BIP file, the Revision Manager will create a serialized backup every time that you save your scene. The result is a .BIP.XX file (where “XX” is the revision index number) every time that you save. This allows you to revert to any saved version of your BIP file or delete revisions that you...

Working With Models

Rounded Edges

The Rounded Edges feature allows you to simulate fillets on parts, without actually altering the geometry in your modelling software and thus causing an increase of triangle-count.

Working With Models

Scene Tree

The Scene Tree displays Model Sets/models and their hierarchies along with any cameras and environments that exist in a scene.

Working With Models

Scene Units

Scene units control model scale, light intensity, color density, and texture mapping.

Working With Models

Standard Views

From the Standard Views dropdown , you can also select a display orientation of Front, Back, Left, Right, Top, Bottom or Isometric.

Working With Models

Supported File Formats

To see a list of supported file formats, select your KeyShot Studio Version below.

Working With Models

Working With Models

This section covers import, export, model setup and working with 3D CAD data.

Working With Models