KeyShot Studio
Working With Models
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3MF Namespace Specification
The namespace www.keyshot.com/3mf/2021/10 contains:
Working With Models
Adding Geometry
To start your work in KeyShot Studio you first need to Add Geometry to your scene. You can add geometry to your scene in the following ways:
Working With Models
Best Practices for 3MF Export for 3D Printing
Provided here is a set of guidelines for exporting your KeyShot Studio model to 3MF for 3D printing. For more detailed information, please download the Designing in KeyShot for PolyJet 3D Printing.
Working With Models
Best Practices for Sharing and Embedding USDz and GLB Files
Below is info and recommendations for working with GLB/USD export from KeyShot Studio to embed on a website or prepare for AR viewing:
Working With Models
Camera Type
The Camera Type options change the view mode in the Geometry View.
Working With Models
Display Style
On the Geometry View Ribbon, click on the Display Style dropdown to change the Display Style of models in the Geometry View. The style choices are: Shaded, Flat, Shaded Wireframe, Wireframe, Bounding, MatCap or MatCap+Color.
Working With Models
Duplicating Models/Parts
This action duplicates the model along with any assigned materials and animations, to the same level in the Scene Tree.
Working With Models
Export
There are three primary methods for generating output from KeyShot Studio.
Working With Models
Export Formats
To export your files go to File>Export and select a format. For export to GLB/glTF, USD, AR or Web Viewer select Export Mode or click the Export Mode icon in your Toolbar.
Working With Models
Export Mode
In Export Mode you can export to Web Viewer, GLB/glTF, USD and AR. It enables you to configure your export settings and preview your baked textures and/or geometry nodes.
Working With Models
Geometry View
The Geometry View (Pro feature) is a highly responsive OpenGL viewer that complements the Real-time View to add more capabilities and a faster workflow for setting up your scene.
Working With Models
Geometry View Settings
On the Geometry View Ribbon, click the gear icon to access the Geometry View Settings panel.
Working With Models
Hiding And Showing Parts
In some cases, materials may need to be assigned to parts that are enclosed in or hidden behind other pieces of geometry. In such cases hiding a part/model may com in handy.
Working With Models
Import
You can import models into KeyShot Studio in several ways:
Working With Models
KeyShot Plugins
KeyShot offers free plugins to make your workflow from CAD to KeyShot Studio as seamless and effortless as possible. By installing a plugin for your chosen CAD package, you can export your active geometry from within the CAD application directly into KeyShot Studio. To download a plugin please visit your Account pag...
Working With Models
Library Models
In the Models Tab in the Library panel you can find Models, which you can easily add to your scene. These can be everything from primitive geometry and regular products to entire scenarios, with lighting ad cameras, where you can display your product in context. KeyShot Cloud also offers a bunch of models just waiti...
Working With Models
LiveLinking
KeyShot’s LiveLinking technology allows you to establish a link between your 3D modeling software and KeyShot Studio. This keeps the software separate, allowing you to continue working and refining your model in the CAD application, then send all changes over to KeyShot Studio with the click of a button. All without...
Working With Models
Missing Resources
When you import/open a scene, where the scene-resources (e.g. textures) are no longer available, in the location where KeyShot Studio expects to find them, the Resolve Missing Resources dialog will appear. Here you can point to the new resource location. That way you don’t need to find and replace each resource manu...
Working With Models
Model Sets
Model Sets (Pro feature) allow you to save independent Scene Tree variations in a single .bip file. The Model Sets interface is located in the Project > Scene tab as a sidebar on the left side of the panel.
Working With Models
Moving Models and Parts
You can translate, rotate, and scale your part/model in two ways, either via the Move tool or via the position settings for the selected of the model/part below the Scene Tree in the Position tab of the Project panel.
Working With Models
Organizing the Scene Tree
There are multiple ways to organize the scene tree.
Working With Models
Pattern Tool
The Pattern Tool allows you to create instances of models instead of duplicates, which increases speed and decreases file size.
Working With Models
Revision Manager
Instead of overwriting the BIP file, the Revision Manager will create a serialized backup every time that you save your scene. The result is a .BIP.XX file (where “XX” is the revision index number) every time that you save. This allows you to revert to any saved version of your BIP file or delete revisions that you...
Working With Models
Rounded Edges
The Rounded Edges feature allows you to simulate fillets on parts, without actually altering the geometry in your modelling software and thus causing an increase of triangle-count.
Working With Models
Scene Tree
The Scene Tree displays Model Sets/models and their hierarchies along with any cameras and environments that exist in a scene.
Working With Models
Scene Units
Scene units control model scale, light intensity, color density, and texture mapping.
Working With Models
Standard Views
From the Standard Views dropdown , you can also select a display orientation of Front, Back, Left, Right, Top, Bottom or Isometric.
Working With Models
Supported File Formats
To see a list of supported file formats, select your KeyShot Studio Version below.
Working With Models
Working With Models
This section covers import, export, model setup and working with 3D CAD data.
Working With Models